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Project cars 3 ign review
Project cars 3 ign review









Corners are now marked with digital indicators for entry, apex, and exit à la GT Sport, though that can be toggled off.

project cars 3 ign review

Others are often related to perfecting corners, Project Gotham-style. Some combine drafting and overtaking, but I can never get those ones to register. Some are overtaking quotas and some are drafting challenges. Moving up and down tiers with a single car is a little inelegant, too if your car’s not currently eligible you have to shuffle all the way back to the main menu, which is ill thought-out.Įach event has a trio of objectives to meet in order to unlock further events, many of which are straightforward enough to be completed without really paying attention to them. It rapidly becomes a bit of a grind, though, and the initial payouts are a little too stingy to completely support the number of cars you’re asked to continuously buy to complete specific events.

project cars 3 ign review

There are a few other event types, like a block smashing event type akin to those you’d find in Dirt games, and two slightly different time trials that would be more fun if they let you spend more time lapping continuously and less time hammering through menus for another shot. You can generally gobble up half the field by the first corner. The end result heavily resembles 2019's Grid and, if you're a fan of that game's easy-to-digest format and zippy, stylised take on motor racing, you may be content with this.The races are pretty typical of the catch-the-rabbit style of racing that works in most other arcade racers and semi-simulations that is, sprint from last to first in a few laps. That said, if you remain keen on the meaty race weekend atmosphere of Project CARS 2, you should definitely keep playing Project CARS 2. There’s also an asynchronous ‘Rivals’ mode along the lines of the identically-named mode that’s been doing the rounds in Forza games for many years, and it pilfers the GT Sports approach to scheduled online racing (which, admittedly, GT Sport lifted from iRacing in the first place). The end result heavily resembles 2019’s Grid and, if you’re a fan of that game’s easy-to-digest format and zippy, stylised take on motor racing, you may be content with this. XP is accumulated, small smatterings of cash are awarded, and boxes are checked. Gone is the ability to work your way through individual championships, replaced with a shotgun spray of fairly shallow five-or-so minute events. Project CARS 3 ditches the race driver-for-hire model for a 10-tier curated experience stretching from road cars to hypercars, and race cars to faster race cars.











Project cars 3 ign review